Greeting and thanks to:
- Jan Pawel II for beeing first intiator of demos;
- Tomasz Grysztar for Flat Assembler compiler and board at fasm's site;
- Mikolaj Feliks aka Majuma for dos 13h mode demos, showing how to handle in
  asm Gouraud shading, texture mapping, 3d bump mapping, 3x3 matrices
  FPU multiplication, vertices work, idea of motion blur effect, init
  near whole my graphics programming, "gouraud.txt" tutorial, etc...;
- Madis Kalme for 3ds files support;
- Brian Paul for SSE multiplication matrices code;
- Lostcauz for intial Windows application template;
- Reverend for float to ascii, ascii to float, integer to ascii and ascii
  to integer code;
- Pablo Reda for line drawing code;
- MHajduk for idea including Bezier pipes procedures into Win3ds app;
- Paolo Cignoni for MeshLab program;
- Ica of Hubris for 3dica tutorial;
- James Foley, Andries van Dam, Steven Feiner, John Hughes, Richard Phillips
  for books about computer graphics;
- Unknowns for intial 3ds models;
- J. Burkardt for Bezier tea artefact models;
- tthsqe for multithreads example code;
- Morgan McGuire for graphics articles;
- Thomas Moeller for triangle-ray intersection algo;
- Przemyslaw Kiciak for Bezier pipes, and ostrich scene idea;
- Agner Fog for optimization ideas (ex. phaddb on sse2);
- Thanks to all authors of nVidia tutorials (its nice source of knowledge 
  I currently need);
- Xuan Huang and Dianna Xu for aricle about triangular mesh geometry improving;
- Alan Wolfe for demofox.org website and full of informations articles;
- many others...
